ROE情報Ⅱ ~もうすぐフルコンプ~
2010年4月14日 MTG現在232/248。もうどこまで書いたかわからないので適当に。レビューは追記で
Dawnglare Invoker 2W
Creature - Kor Wizard C
Flying
8: Tap all creatures target player controls.
2/1
Ikiral Outrider 1W
Creature - Human Soldier C
Level up 4
[Level 1-3] Vigilance | 2/6
[Level 4+] Vigilance | 3/10
1/2
Kabira Vindicator 3W
Creature - Human Knight U
Level up 2W
[Level 2-4] Other creatures you control get +1/+1. | 3/6
[Level 5+] Other creatures you control get +2/+2. | 4/8
2/4
Kor Line-Slinger 1W
Creature - Kor Scout C
T: Tap target creature with power 3 or less.
0/1
Lightmine Field 2WW
Enchantment R
Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
Linvala, Keeper of Silence 2WW
Legendary Creature - Angel M
Flying
Activated abilities of creatures your opponents control can’t be activated.
3/4
Repel the Darkness 2W
Instant C
Tap up to two target creatures.
Draw a card.
Soulbound Guardians 4W
Creature - Kor Spirit C
Defender, flying
4/5
Stalwart Shield-Bearers 1W
Creature - Human Soldier C
Defender
Other creatures you control with defender get +0/+2.
0/3
Survival Cache 2W
Sorcery U
You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Umbra Mystic 2W
Creature - Human Wizard R
Auras attached to permanents you control have totem armor.
2/2
Aura Finesse U
Instant C
Attach target Aura you control to target creature.
Draw a card.
Crab Umbra U
Enchantment - Aura U
Enchant creature
2U: Untap enchanted creature.
Totem armor
Dormant Gomazoa 1UU
Creature - Jellyfish R
Flying
Dormant Gomazoa enters the battlefield tapped.
Dormant Gomazoa doesn’t untap during your untap step.
Whenever you become the target of a spell, you may untap Dormant Gomazoa.
5/5
Fleeting Distraction U
Instant ?
Target creature gets -1/-0 until end of turn.
Draw a card.
Frostwind Invoker 4U
Creature - Merfolk Wizard C
Flying
8: Creatures you control gain flying until end of turn.
3/3
Gravitational Field 3UU
Enchantment R
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Guard Gomazoa 2U
Creature - Jellyfish U
Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.
1/3
Jwari Courser 2U
Creature - Crab C
2/3
Merfolk Skyscout 2UU
Creature - Merfolk Scout U
Flying
Whenever Merfolk Skyscout attacks or blocks, untap target permanent.
2/3
Narcolepsy 1U
Enchantment - Aura C
Enchant Creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
Phantasmal Abomination 1UU
Creature - Illusion C
Defender
When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.
5/5
Sea Gate Oracle 2U
Creature - Human Wizard C
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
1/3
Skywatcher Adept U
Creature - Merfolk Soldier C
Level up 3
[Level 1-2] : Flying (2/2)
[Level 3+] : Flying (4/2)
1/1
Training Grounds U
Enchantment R
Activated abilities of creatures you control cost up to 2 less to activate. This effect can’t reduce the amount of mana an ability costs to activate to less than one mana.
Arrogant Bloodlord 1BB
Creature - Vampire Knight U
Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
4/4
Bala Ged Scorpion 3B
Creature - Scorpion C
When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
2/3
Cadaver Imp 1BB
Creature - Imp C
Flying
When Cadaver Imp enters the battlefield, return target creature card from your graveyard to your hand.
1/1
Contaminated Ground 1B
Enchantment - Aura U
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
Curse of Wizardry 2BB
Enchantment U
As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.
Escaped Null 3B
Creature - Zombie Berserker U
Lifelink
Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.
1/2
Gloomhunter 2B
Creature - Bat C
Flying
2/1
Mortician Beetle B
Creature - Insect ?
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
1/1
Nighthaze B
Sorcery C
Target creature gains swampwalk until end of turn.
Draw a card.
Shrivel 1B
Sorcery C
All creatures get -1/-1 until end of turn.
Thought Gorger 2BB
Creature - Horror R
Trample
When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
2/2
Battle-Rattle Shaman 3R
Creature - Goblin Shaman C
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
2/2
Fissure Vent 4R
Sorcery U
Choose one or both - Destroy target artifact; and/or destroy target nonbasic land.
Goblin Tunneler 1R
Creature - Goblin Rogue C
: Target creature with power 2 or less is unblockable this turn.
1/1
Grotag Siege-Runner 1R
Creature - Goblin Rogue U
R, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature’s controller.
2/1
Kiln Fiend 1R
Creature - Elemental Beast C
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
1/2
Lust for War 2R
Enchantment - Aura U
Enchant creature
Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature’s controller.
Enchanted creature attacks each turn if able.
Ogre Sentry 1R
Creature - Ogre Warrior C
Defender
3/3
Raid Bombardment 2R
Enchantment U
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player.
Soulsurge Elemental 3R
Creature - Elemental U
First strike
Soulsurge Elemental’s power is equal to the number of creatures you control.
*/1
World at War 3RR
Sorcery R
After the first postcombat main phase this turn, there’s an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound
Ancient Stirrings G
Sorcery C
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Ancient Stirrings 1GG
Sorcery U
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Haze Frog 3GG
Creature - Frog C
Flash
When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.
2/1
(Confirmation and Discussion)
Living Destiny 3G
Instant C
As an additional cost to cast Living Destiny, reveal a creature card from your hand.
You gain life equal to the revealed card’s converted mana cost.
Snake Umbra 2G
Enchantment - Aura U
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor
Tajuru Preserver 1G
Creature - Elf Shaman R
Spells and abilities your opponents control can’t cause you to sacrifice permanents.
2/1
Wildheart Invoker 2GG
Creature - Elf Shaman C
8: Target creature gets +5/+5 and gains trample until end of turn.
4/3
Ogre’s Cleaver 2
Artifact - Equipment U
Equipped creature gets +5/+0
Equip 5
Pennon Blade 3
Artifact - Equipment U
Equipped creature gets +1/+1 for each creature you control.
Equip 4
Sphinx-Bone Wand 7
Artifact R
Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage to target creature or player equal to the number of charge counters on it.
Warmonger’s Chariot 2
Artifact - Equipment U
Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn’t have defender.
Equip 3
Evolving Wilds
Land C
T, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library
Dawnglare Invoker 2W
Creature - Kor Wizard C
Flying
8: Tap all creatures target player controls.
2/1
Ikiral Outrider 1W
Creature - Human Soldier C
Level up 4
[Level 1-3] Vigilance | 2/6
[Level 4+] Vigilance | 3/10
1/2
Kabira Vindicator 3W
Creature - Human Knight U
Level up 2W
[Level 2-4] Other creatures you control get +1/+1. | 3/6
[Level 5+] Other creatures you control get +2/+2. | 4/8
2/4
Kor Line-Slinger 1W
Creature - Kor Scout C
T: Tap target creature with power 3 or less.
0/1
Lightmine Field 2WW
Enchantment R
Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
Linvala, Keeper of Silence 2WW
Legendary Creature - Angel M
Flying
Activated abilities of creatures your opponents control can’t be activated.
3/4
Repel the Darkness 2W
Instant C
Tap up to two target creatures.
Draw a card.
Soulbound Guardians 4W
Creature - Kor Spirit C
Defender, flying
4/5
Stalwart Shield-Bearers 1W
Creature - Human Soldier C
Defender
Other creatures you control with defender get +0/+2.
0/3
Survival Cache 2W
Sorcery U
You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Umbra Mystic 2W
Creature - Human Wizard R
Auras attached to permanents you control have totem armor.
2/2
Aura Finesse U
Instant C
Attach target Aura you control to target creature.
Draw a card.
Crab Umbra U
Enchantment - Aura U
Enchant creature
2U: Untap enchanted creature.
Totem armor
Dormant Gomazoa 1UU
Creature - Jellyfish R
Flying
Dormant Gomazoa enters the battlefield tapped.
Dormant Gomazoa doesn’t untap during your untap step.
Whenever you become the target of a spell, you may untap Dormant Gomazoa.
5/5
Fleeting Distraction U
Instant ?
Target creature gets -1/-0 until end of turn.
Draw a card.
Frostwind Invoker 4U
Creature - Merfolk Wizard C
Flying
8: Creatures you control gain flying until end of turn.
3/3
Gravitational Field 3UU
Enchantment R
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Guard Gomazoa 2U
Creature - Jellyfish U
Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.
1/3
Jwari Courser 2U
Creature - Crab C
2/3
Merfolk Skyscout 2UU
Creature - Merfolk Scout U
Flying
Whenever Merfolk Skyscout attacks or blocks, untap target permanent.
2/3
Narcolepsy 1U
Enchantment - Aura C
Enchant Creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
Phantasmal Abomination 1UU
Creature - Illusion C
Defender
When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.
5/5
Sea Gate Oracle 2U
Creature - Human Wizard C
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
1/3
Skywatcher Adept U
Creature - Merfolk Soldier C
Level up 3
[Level 1-2] : Flying (2/2)
[Level 3+] : Flying (4/2)
1/1
Training Grounds U
Enchantment R
Activated abilities of creatures you control cost up to 2 less to activate. This effect can’t reduce the amount of mana an ability costs to activate to less than one mana.
Arrogant Bloodlord 1BB
Creature - Vampire Knight U
Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
4/4
Bala Ged Scorpion 3B
Creature - Scorpion C
When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
2/3
Cadaver Imp 1BB
Creature - Imp C
Flying
When Cadaver Imp enters the battlefield, return target creature card from your graveyard to your hand.
1/1
Contaminated Ground 1B
Enchantment - Aura U
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
Curse of Wizardry 2BB
Enchantment U
As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.
Escaped Null 3B
Creature - Zombie Berserker U
Lifelink
Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.
1/2
Gloomhunter 2B
Creature - Bat C
Flying
2/1
Mortician Beetle B
Creature - Insect ?
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
1/1
Nighthaze B
Sorcery C
Target creature gains swampwalk until end of turn.
Draw a card.
Shrivel 1B
Sorcery C
All creatures get -1/-1 until end of turn.
Thought Gorger 2BB
Creature - Horror R
Trample
When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
2/2
Battle-Rattle Shaman 3R
Creature - Goblin Shaman C
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
2/2
Fissure Vent 4R
Sorcery U
Choose one or both - Destroy target artifact; and/or destroy target nonbasic land.
Goblin Tunneler 1R
Creature - Goblin Rogue C
: Target creature with power 2 or less is unblockable this turn.
1/1
Grotag Siege-Runner 1R
Creature - Goblin Rogue U
R, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature’s controller.
2/1
Kiln Fiend 1R
Creature - Elemental Beast C
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
1/2
Lust for War 2R
Enchantment - Aura U
Enchant creature
Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature’s controller.
Enchanted creature attacks each turn if able.
Ogre Sentry 1R
Creature - Ogre Warrior C
Defender
3/3
Raid Bombardment 2R
Enchantment U
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player.
Soulsurge Elemental 3R
Creature - Elemental U
First strike
Soulsurge Elemental’s power is equal to the number of creatures you control.
*/1
World at War 3RR
Sorcery R
After the first postcombat main phase this turn, there’s an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound
Ancient Stirrings G
Sorcery C
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Ancient Stirrings 1GG
Sorcery U
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Haze Frog 3GG
Creature - Frog C
Flash
When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.
2/1
(Confirmation and Discussion)
Living Destiny 3G
Instant C
As an additional cost to cast Living Destiny, reveal a creature card from your hand.
You gain life equal to the revealed card’s converted mana cost.
Snake Umbra 2G
Enchantment - Aura U
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor
Tajuru Preserver 1G
Creature - Elf Shaman R
Spells and abilities your opponents control can’t cause you to sacrifice permanents.
2/1
Wildheart Invoker 2GG
Creature - Elf Shaman C
8: Target creature gets +5/+5 and gains trample until end of turn.
4/3
Ogre’s Cleaver 2
Artifact - Equipment U
Equipped creature gets +5/+0
Equip 5
Pennon Blade 3
Artifact - Equipment U
Equipped creature gets +1/+1 for each creature you control.
Equip 4
Sphinx-Bone Wand 7
Artifact R
Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage to target creature or player equal to the number of charge counters on it.
Warmonger’s Chariot 2
Artifact - Equipment U
Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn’t have defender.
Equip 3
Evolving Wilds
Land C
T, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library
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